2019年7月28日 星期日

Naughty Dog Punya TOPPLAY IP Game Baru yang


Naughty Dog memang sejauh ini masih punya tanggungan dalam merilis The Last of Us Part 2. Namun bersamaan dengan kabar kemunculan konsol generasi terbaru yang kian dekat, mereka sepertinya sedang mendapati banyak kesibukan di sela-sela waktu tersebut.Yang paling menarik, belakangan telah berhembus rumor bahwa Naughty Dog tengah menyiapkan satu pengerjaan game terbarunya untuk konsol PS5. Dilansir melalui informasi yang baru saja dibocorkan dalam situs 4chan, Studio pembuat game Uncharted tersebut kabarnya telah mengeluarkan satu proyek IP game baru yang mereka beri kode “Stray’s Cross”. Sedangkan untuk judul dari nama gamenya sendiri masih belum ditentukan. Informasi tersebut diklaim telah berhasil didapat dari hasil meeting teranyar antara pihak Naughty Dog dan Sony (mengaku punya orang dalam).More message:TOPPLAY MODERN SOCCER http://cosman.com.tw/

Di sana pun juga dijelaskan bahwa proyek game “Stray’s Cross” ini akan menjadi satu game FPS dengan dunianya yang berkesan steampunk. Alias memiliki tema science fiction abad 19 yang biasa berkaitan erat dengan teknologi mesin uap, pipa-pipa raksasa dan sebagainya.

Kabarnya ada dua sosok protagonis di dalam game tersebut, Yakni seorang ilmuwan wanita jenius yang secara tak sengaja menemukan satu dokumen rahasia terkait plot utama di dalam gamenya, dan seorang pekerja konstruksi yang dijadikan sebagai buronan kriminal karena telah melindungi temannya yang terlibat dalam baku tembak. Keduanya diceritakan nanti akan saling bertemu dan bekerja sama demi memperjuangkan suatu hal.

Disintegration Halo Co-Creator's New Studio Reveals First Game

Halo co-creator Marcus Lehto's new studio, V1 Interactive, has finally revealed its first project. It is a sci-fi first-person shooter called Disintegration, and while there aren't many details or gameplay yet, we do have both a teaser trailer and key art. You can see both of those below; they depict a mega-weapon of some sort.Disintegration is set to be "fully unveiled" during Gamescom next month, on August 19, so keep checking back with GameSpot for more.

Lehto is the president and game director at V1 Interactive. Before this, he released a teaser image that showed some of Disintegration's world that depicted a city/settlement that had seen better days. It gave off Destiny vibes."The opportunity to create not only a new game, but this entire studio has been exhilarating," Lehto said in a statement. "It is great to be able to share what this amazing team has been working on, and we can’t wait to introduce this new game that our team is building to the world next month."
Disintegration will be published by Private Division, which is the indie publishing arm of Grand Theft Auto and Red Dead Redemption parent company Take-Two Interactive. Private Division is also publishing The Outer Worlds, which is the intriguing-looking sci-fi RPG from the Microsoft-owned Fallout: New Vegas developer Obsidian, along with the ambitious PC and console game Ancestors: The Humankind Odyssey from Assassin's Creed creator Patrice Desilets.Disintegration is scheduled to launch in calendar year 2020. A specific release date has yet to be announced, while there is no word yet on platforms.

2019年7月25日 星期四

Onward on Steam.Is it a good game?

I was walking up a sandy rise toward a two-story-tall mud building when the man in black rounded a corner and opened fire with an AK-47 from less than 100 yards away.One moment the street was deserted, and then suddenly my holographic sight was full of black. I flinched, dropping the muzzle of my own weapon at the same time he opened fire. Totally unprotected and with my heart pounding out of my chest, my animal brain took over and I started to backpedal as fast as I could.More message:TOPPLAY MASTERS SOCCER http://cosman.com.tw/

I was midway through my second bounding stride when the side of my CPU gave way. The solid state drive felt hot under my bare foot. The screens inside my Oculus Rift froze, and then went black as the fans inside the computer case squealed with an awful ratcheting sound. It took me a full day to coax the thing back to life. I think I broke a mount on the motherboard, which now sort of flutters sickeningly in the breeze. I must have yanked on some cables as well, because now the USB bus flickers on and off with some regularity.But now, when I can actually get the computer to turn on, when I can get it to recognize all the peripherals I need it to recognize, all I want to do is play Onward. The virtual reality first-person shooter has its hooks in deep, my friends. And, if I’m being completely honest, I’m not quite sure how to feel about that.

Onward is one of the most stressful things I’ve ever done with a computer. I say this as a person who went through virtual boot camp and learned to play Arma 3 alongside one of the most well respected military simulation groups on the internet. I say this as someone who went to Fort Campbell to fight with the 101st Airborne inside their military-grade infantry combat simulator. All of that was a cake walk compared to Onward.In Onward, you don’t just point and shoot like other FPS games. You have to actually operate a rifle and a handgun. Of course, unlike the Dismounted Soldier Training System that the 101st uses, you don’t have a replica M4 carbine to hold on to. You have to use a pair of handheld motion controllers, which weigh practically nothing. Making matters worse, the game forces you to aim down the gun’s optical sights, which is a lot harder than it looks when both of your hands are just sort of floating in space. Using any sort of magnified optic is nearly impossible for me. That’s why hardcore Onward players buy purpose-built rigs to mount their controllers on, essentially mock rifles with adjustable butt stocks.

But you also have to load the game’s 30 different weapons and chamber a round before you can fire. In VR, that’s surprisingly complicated. For American-made assault rifles, you tap a switch and the magazine comes flying out. Then you reach down to your belt to retrieve a fresh one. After inserting the magazine into the receiver, you have to reach around the gun to pull the charging handle and chamber a round. For AK-style and other more exotic weapons there are additional steps. I spent a half hour last night looking at YouTube videos to figure out how to reload Steyr’s AUG, a unique full-length rifle that’s nonetheless much shorter than an AR-style platform. Bolt-action sniper rifles and belt-fed light machine guns require a whole other skill set.

Essentially, you have to practice operating each specific weapon, building up a muscle memory that you can rely on in tense situations. Because if you can’t get a fresh magazine in the gun while you’re under fire, you’re a dead man.Understand, however, that I’ve never fired a rifle in real life before. Now, after just a few hours inside Onward, I have a working knowledge of how a military weapon system works. To get better at the game, I need to practice in its virtual kill house, moving faster and faster with each trip through, getting progressively better at the physical movements required to aim, fire, and reload that weapon.


It’s a very strange skill set to develop inside a video game. I’m curious just how effective it is when applied to the real world. That’s part of the reason that militaries invest in virtual reality, isn’t it?Of course, so is teamwork. Onward support five-on-five multiplayer matches, as well as cooperative play against the AI. I’m a long way from joining in that fun, however. Right now I’m just practicing using all the tools that the game gives me to play with. I still need to work on pistols, grenades, and night vision. Sniper rifles present another issue entirely. I don’t really think there’s enough room in my office to actually lay my 6’6” body down prone, but we’ll see.


So far, I’ve spent hours just repeating simple arm and hand movements. The biggest issue for me has been learning to keep my feet planted on the ground. The impulse to literally run around to escape danger is incredibly strong while playing Onward, but it’s also a good way to get yourself hurt. Instead, I’m training myself to use a pair of joysticks to move myself slowly and steadily through the virtual world, even when under fire.

Along the way I have gained a completely new understanding and appreciation of the word “operator.” In a sophisticated chain of simulated mechanisms, I — me, myself — am regularly and consistently the single point of failure that prevents my rifle from operating correctly. Most of my time in the game at this point is simply trying not to panic, like I did when I caved in the side of my CPU. That’s the only way to keep rounds of ammunition going down range with any regularity.

Lately I’ve begun to study the AI in the game, which is also surprisingly intelligent. They react to fire in interesting ways, much more interesting than the AI in Arma 3 by my estimation. Sometimes they seem to pause, looking for cover to put between themselves and incoming fire. Other times they rush towards me, letting loose with a fully automatic volley. I’m also working on training my eyes to look down and through the gun sights. I’m now able to keep both eyes open while using a holographic optic, but longer, Trijicon-style telescopic optics are proving more difficult to use in VR. That limitation is also limiting my effectiveness on some maps, meaning I can’t access some single-player content until I figure out how my real eyes work in-game.

According to the development blog, there are tons of updates on the way. More than 20 different reactions to fire are coming to the game’s AI with the next major update. There are also a huge variety of optics being added, including multi-optic setups. That will allow you to mount a close-range optic and a long range optic in line, one behind the other, or radially on different sides of the weapon. Enemies will also begin to travel in teams, rather than singly. That will all but require that I start playing the game online, and hopefully by that time I’ll be comfortable enough inside the game to not feel like I’m ruining other player’s experiences.In the mean time, however, I’ll just be standing here in an empty room on the second floor of my house, pantomiming firing and loading an assault rifle. After decades spent doing the same thing with a controller, it feels suddenly very real and very strange. But it’s also a hell of a lot of fun.

2019年7月24日 星期三

EA Access game subscriptions go live on PS4


A's subscription service, EA Access, finally arrives on PS4 today. For $5/month or $30/year, you'll get unlimited access to a range of games from EA's vault, including FIFA 19, Battlefield V, A Way Out, Titanfall 2, Mirror's Edge Catalyst and The Sims 4. More games will be added later, including FIFA 20 and Madden NFL 20.

The service also offers early access to new games through Play First trials, through which you can check out some titles before EA officially releases them via limited-time demos. Your Play First save progress will carry over when you buy a game. The Madden NFL 20 trial, for instance, starts July 25th, eight days before the game's formal release date. Subscribers also get 10 percent off digital purchases, including games and DLC.Xbox One gamers have been able to use EA Access since 2014 and PC players for three years, so its PS4 debut has been a long time coming. EA revealed back in May that its service would hit the console this summer after Sony finally gave it the green light.

2019年7月18日 星期四

Pokémon GO TOPPLAY Game Launches One Piece!



The official Japanese Twitter account for the Pokémon GO smartphone game announced on Tuesday that the game is collaborating with One Piece creator Eiichiro Oda and Kumamoto Prefecture's "revitalization campaign" by turning the Straw Hat Pirates statues in the prefecture into in-game Pokéstops. In addition, a Pikachu wearing with a straw hat with a red ribbon (similar to One Piece protagonist Luffy's hat) will appear in the game from July 22 to 29, and the hat will be available as an in-game item for players worldwide.The Kumamoto prefectural government announced the statues in April earlier this year to commemorate Oda's outreach of 800 million yen (US$8 million) to the prefecture after the 2016 earthquake. (Oda is a native of the prefecture.) Four statues will go up this year followed the another four next year.More message:TOPPLAY MASTERS http://cosman.com.tw/

New Picross Game Announced, Is An Anime Crossover


There’s a new Picross game coming to the Switch! Rather than just stick to numbers and puzzles, though, this one’s a crossover with, of all things, the anime Overlord.Famitsu reports there’ll be 519 puzzles in all, and you can progress through a simple story by unlocking images that play out at the completion of challenges.

It’s out on July 25 in Japan for only ¥1080 (USD$10). No word on a Western release.The game, called Picross: Lord of the Nazarick, is being developed by Jupiter, the studio behind most of the Picross games to appear on Nintendo platforms, from Mario’s Picross to Picross S.

2019年7月9日 星期二

2019 Anime Iowa coming soon!Anime fans take over downtown

Message From:TOPPLAY SOCCER http://cosman.com.tw/
DES MOINES– Iowa’s largest anime convention is taking over downtown Des Moines this weekend for 2019 AnimeIowa.This annual convention allows fans of animated tv shows and movies produced in Japan to meet, attend panels, participate in cosplay, check out the gaming library, watch non-stop anime, attend a rave, and do some shopping.

“It’s like Halloween in July,” said Larke Breckenridge with AnimeIowa. “All the hallways will be filled with people in costumes, fans, just everybody comes and has fun. You’ll see everything from Marvel, to Anime, to Disney. It’s just a big melting pot at this point.”AnimeIowa kicks off at the Iowa Events Center Friday, July 12th and runs through Sunday, July 14th. Registration at the door is $65 for adults and children ages 6-12 are $15. There are limited $45 day passes still available. For more information about AnimeIowa and this year’s convention, check out their website.

He is coming!Bandai Namco Entertainment announces One-Punch Man

Bandai Namco Entertainment revealed on Wednesday that it is developing a game based on the One-Punch Man franchise titled One-Punch Man: A Hero Nobody Knows. The game will ship for the PlayStation 4 and Xbox One in Japan, and Bandai Namco Entertainment America will release the game in English for the PS4, Xbox One, and PC.Bandai Namco Entertainment America describes the game as a three-on-three action-fighting game that will allow players to control characters such as Saitama, Genos, Hellish Blizzard, Speed-o'-Sound Sonic, Mumen Rider, and others.

Madhouse and director Shingo Natsume's first 12-episode anime season based on ONE and Yūsuke Murata's One-Punch Man manga aired in Japan from October-December 2015. Viz Media and Daisuki both streamed the series outside of Japan as it aired. The anime premiered with an English dub on Adult Swim's Toonami block in July 2016. Viz Media released the first season on home video in North America.
The new season began with a television special on April 2, then the first episode premiered on October 9. Viz Media acquired the master license to the second anime season, including digital streaming, TV broadcast, electronic sell-through, home media, and merchandising rights for North America, Latin America and Oceania. The company is streaming the show as a Hulu exclusive. Crunchyroll is streaming the series in Europe, excluding French- and German-speaking Europe, and in the Middle East and North Africa.

Riot Games makes League of Legends Auto Chess game

Today, Riot Games unveiled Teamfight Tactics, a new League of Legends game mode heavily inspired by Dota Auto Chess. Teamfight Tactics will feature League of Legends champions, items, and abilities.In the mode, players earn and use gold to buy new characters, and place them on the battlefield strategically. But when the fight starts, players have no influence on how their pieces move and attack. When the fight is over, players take damage depending on how many enemy units are still alive on their board. The last team standing wins.

“We believe in making big commitments to our players and fans, from updating the game every two weeks to creating seasonal events and game modes,” said Teamfight Tactics product manager, Richard Henkel. “Players have expressed a tremendous amount of interest in the autobattler genre, and we hope League of Legends fans are excited to see the game’s signature art, style, and deep gameplay come to life in this new mode.”


While much of Teamfight Tactics is reminiscent of Auto Chess, Riot has opted to change a few features. Instead of a traditional chess board, the Teamfight Tactics game board is hexagonal. Players can still strategically place their units depending on the champion’s strengths and weakness.The biggest change is in the combat phase, where players will battle each other directly instead of sending copies. In Teamfight Tactics, players will take or deal damage every round. Riot is also charging players gold for bench spots — meaning players need to invest in space if they want to upgrade. The newest feature is Shared Draft, where players can select from a pool of free heroes every couple of rounds. Eventually, lower health players will get to go first to help them get back in the game.

Riot will release Teamfight Tactics on June 25, alongside patch 9.13. Players with a Public Beta Environment account can try the mode later this week. All Teamfight Tactics players will need the League of Legends launcher and a League of Legends account to play once the mode is live.